Planet Eisenstein

Prototype for an audio visual experimental game charting the life of Sergei Eisenstein. Built using Unity3D, post-processing in Adobe AfterEffects.

Aleph Project

explore collect curate Aleph Project is a platform developed by myself and Daniel Carey to enable artists to curate and share location-based content. The app allows users to access download points where audio and visual content can be unlocked. Users collect, curate, and share their own galleries on their device. Initially released to coincide with the North East Late Shows … Read More

Curfew

Short film made using the Macbook isight through a custom built Processing sketch and then edited in Final Cut Pro. Soundtrack is sourced from various royalty free online sources.

Blake’s London

Tate commissioned myself and Daniel Carey to create their latest iOS app, William Blake’s London. The app gives users an overview of Blake’s life, his works, and his influence over contemporary art and music. Content is organised into curated collections which users unlock when they arrive at locations significant to Blake’s life and works. Each collection contains high resolution images … Read More

Nomad V0.2A

The terrain in the Nomad game world is generated as a series of tiles along the xz−plane. Each tile is created by arranging  vertices into a grid across this plane. For each vertex (), the height is calculated using a height function,  where . The height function is calculated utilising a combination of 2-dimensional simplex noise, (Perlin, 2002) and a … Read More