Prototype for an audio visual experimental game charting the life of Sergei Eisenstein. Built using Unity3D, post-processing in Adobe AfterEffects.
The terrain in the Nomad game world is generated as a series of tiles along the xz−plane. Each tile is created by arranging vertices into a grid across this plane. For each vertex (), the height is calculated using a height function, where . The height function is calculated utilising a combination of 2-dimensional simplex noise, (Perlin, 2002) and a … Read More